Printable rummy score sheet
A free, printable and fillable score sheet for 13-card Indian Rummy — for Points, Pool and Deals games.
A free, printable score sheet for 13-card Indian Rummy. Type player names, fill scores as you play (totals add up automatically), or just hit print and keep score by hand. Works for Points, Pool and Deals games.
Choose fewer players for a wider writing area. Hidden columns are kept until you clear the sheet; printing and downloads include only the players shown. On a small screen, swipe the table sideways to see every player.
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How to use it
- The round winner scores 0; everyone else scores their leftover-card points (see the points calculator or the scoring guide).
- Points rummy: usually one round — lowest score wins.
- Pool 101 / 201: add up rounds and agree the elimination rule before starting, including whether a total of exactly 101 or 201 is still in. This sheet does not enforce elimination or re-entry rules.
- Deals: record round points for your chosen number of deals; each deal's losers pass their points to that deal's winner. This sheet does not calculate chip balances or choose the match winner.
Keeping score at a real table
- Agree the numbers first. Before the first deal, agree the drop penalties (20 and 40 are common), the cap (usually 80) and whether wild-rank cards are jokers. Write them at the top of the sheet so nobody argues later.
- Write the winner's zero. Recording 0 for the winner each round makes it easy to see who won what, and to check that the round's scores add up.
- Mark drops and wrong shows. A small "D" beside a 20 or 40, or "W" beside an 80, explains the number when someone checks their total later.
- Total as you go. Add a running total every few rounds rather than at the end — mistakes are easier to find when there are fewer numbers.
- Pick a finish line. Points Rummy never ends on its own, so agree a number of rounds or a stopping time. For Pool, agree the elimination limit; for Deals, the number of deals.
For reference, the median losing hand in real games on RummyDen is 26 points, and only about 4% of losing hands hit the 80-point cap — so a sheet full of 80s usually means someone needs a refresher on the rules.
Example across two rounds
If a player scores 0 in round one and 24 in round two, their total is 24. Another player with 32 and 20 has a total of 52. Use non-negative whole-number points (up to 1,000 per cell). The sheet does not apply drop penalties or choose winners for you. Entries stay on this page only: they are not uploaded or saved to an account, and a reload clears them. Download a CSV to keep the scores in a spreadsheet, or print a copy before leaving. Clear sheet can be undone until your next edit.
Prefer to skip the paper? On RummyDen the scoreboard is kept for you automatically every round — free, with friends, no real money. New here? Read how to play.