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RummyDen

Rummy puzzles: 10 hands to test your declaring

Practice hands built around the mistakes we see most in real games. Decide your answer, then reveal the explanation.

Each puzzle shows a round's wild rank and some cards (wild-rank cards have a gold outline; the dark card is a printed joker). They follow the rules RummyDen's tables apply, including the ones that differ from some home games. Work through them in order — they get a little harder.

1. Ready to declare?

Eights are wild. Can this 13-card hand be declared?

Show answer

Yes. Two pure sequences (4-5-6♥ and 9-10-J♣), two sets, and all 13 cards are grouped. No jokers are needed at all.

More in the declaration rules.

2. The wild card in its own place

Sixes are wild. Is this hand declarable?

Show answer

Yes — but not for the reason you might think. 5-6-7♥ looks pure, but on RummyDen the 6♥ is wild, so that run is impure. The hand is still valid because 10-J-Q♠ is a genuine pure sequence and 5-6-7♥ counts as the second sequence.

More in jokers in rummy.

3. Two runs, no pure one

Sixes are wild again. What about this one?

Show answer

No — there is no pure sequence. Both runs use a joker: the wild 6♥ in the first, a printed joker in the second. Declaring this costs 80 points. A missing pure sequence caused a third of all invalid declarations in real games on RummyDen.

More in the pure sequence guide.

4. Around the corner

Jacks are wild. Is K-A-2 of diamonds a valid sequence?

Show answer

No. An ace can be low (A-2-3) or high (Q-K-A), but a run cannot wrap from King through Ace to 2. To use these cards you need A-2-3♦ or Q-K-A♦.

5. Two decks, two spades

Threes are wild. With two decks you can hold two 7♠. Is this a set?

Show answer

No. Every card in a set must be a different suit, even when two decks put duplicate cards in play. 7♠ 7♥ plus a 7♦, 7♣ or any joker would be a set.

6. A joker in a four-card set

Fives are wild. Is K♥ K♦ K♠ 5♣ a valid set?

Show answer

Yes. The wild 5♣ stands in for the King of clubs. A set may have three or four cards, and jokers can fill any of them as long as no suit repeats among the natural cards.

7. Which card goes to the finish slot?

Nines are wild. You have drawn your 14th card. Which card should you place in the finish slot so you can declare?

Show answer

The K♣. The A♥ extends 2-3-4♥ into A-2-3-4♥ (ace low), giving 3 + 3 + 3 + 4 = 13 grouped cards with three pure sequences. The K♣ fits nowhere, so it goes to the finish slot.

More in how to declare.

8. Count the damage

Tens are wild and a friend has just declared. These are the only cards you could not group. How many points do you score?

Show answer

20 points. Q♠ is 10, 7♦ is 7 and 3♣ is 3, while the wild 10♥ counts zero. 10 + 7 + 3 = 20 — slightly below the median losing hand of 26 in real games. (No three of these cards can form a group, which is why they were left over.)

More in the points calculator.

9. Ace high

Fours are wild. Is Q-K-A of hearts a pure sequence?

Show answer

Yes. Aces can sit at the top of a run. No card here is a joker (fours are wild), so Q-K-A♥ is pure.

10. Drop or play?

Two-player game, your first turn, sevens are wild. Your opening hand has no jokers, one pair (the Kings) and no two cards of a suit next to each other. First drop (20 points) or play on?

Show answer

A first drop is reasonable here. Unarranged, these cards add up to 97 — over the 80-point cap — and only the Kings point towards a group, so this hand is likely to end deep in the losing range. Real games suggest the median loss is 26 and a third of losing hands reach 40 or more; 20 points now caps the damage. With even one joker or a near-run, playing on would be the better bet. This is judgement, not a rule.

More in the real-game statistics.

How did you do?

If puzzles 2 and 3 caught you out, you are in good company: on RummyDen a wild-rank card is a joker even in its natural place, which is not how every home game plays. For any hand from your own games, the hand validator gives an instant answer, and the complete rules explain every case. Then try it for real in a free private room — the table labels each group as you play.